Ambiera­® CopperCube™ 3.1.0 Full Crack

| Monday, July 30, 2012 | | 0 Comments
Ambiera­® CopperCube™ 3.1.0 Full Crack - Create 3D apps in Flash, WebGL or as application! CopperCube can publish your 3d scenes using Flash or WebGL. And additionally, it can create standalone Windows .exe and Mac OS X .app programs as well. Create your scene or import your 3D models into the CopperCube 3D editor, set camera controllers, materials and more, and click 'publish'. CopperCube then creates a Flash.


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Create everything from simple Panoramas to full Games There is no limit in what can be created with CopperCube. Use the built-in panorama editor to create simple 360 degree panorama viewers or the free 3d scene mode to create architectural visualizations, model viewers or even full featured games. No Programming necessary! Creating interactive 3D scenes can be done using CopperCube without the need to write one single line of code. There are even selectable behaviors for artificial intelligence controlled enemies. But if you want to make your scenes even more interactive, you can script and access everything in the engine using ActionScript 3 or javascript.

Supported File Format

  • AutoCAD exchange files (.dxf) 
  • 3D Studio ASE files (.ase) 
  • 3D Studio meshes (.3ds) 
  • Alias Wavefront Maya (.obj) 
  • B3D files (.b3d) 
  • Cartography shop 4 (.csm) 
  • COLLADA (.xml, .dae) 
  • DeleD (.dmf) 
  • FSRad oct (.oct) 
  • Irrlicht static meshes (.irrmesh) 
  • Irrlicht scenes (.irr) 
  • Lightwave 3D meshes (.lwo) 
  • Microsoft DirectX (.x) 
  • Milkshape (.ms3d) 
  • My3DTools 3 (.my3D) 
  • OGRE meshes (.mesh) 
  • Pulsar LMTools (.lmts) 
  • Quake 3 levels (.bsp) 
  • Quake 2 models (.md2) 
  • STL meshes (.stl) 
  • Stanford Polygon Lib files (.ply) 
  • Truespace files (.cob and .scn)

Character Animation


CopperCube supports realtime 3D character animation, also known as skeletal animation. It supports playing back animated meshes with an unlimited amount of joints and an unlimted amount of weights. You can model and animate animated characters using any 3d software, exporting it into one of the following file formats and then importing them into Coppercube:
  • Milkshape (.ms3d)
  • Microsoft DirectX (.x)
  • B3D files (.b3d)

Single Click Web or .exe Deployment

Want to show your 3D scene directly on your website? Not a problem:
Import your 3D files into CopperCube
Edit your scene in the editor
Select 'Flash SWF' or 'WebGL' and click 'Publish'
Done!
Want to create a Windows .exe or Mac OS X .app instead? Select 'Windows .exe' or 'Mac OS X .app' and click 'Publish'. That's it!

Lightmapping

The CopperCube editor has a built-in lightmapper which can enhance the appearence of your 3D scene greatly. Just place a few lights and click 'calculate'. The lightmapper even features global illumination effects and is very simple to use.

OpenGL, Direct3D, WebGL, and Stage 3D

When publishing your interactive 3D scene CopperCube utilizes either OpenGL, Direct3D, WebGL or Stage3D/Molehill to render the scene with a highspeed, hardware accelerated render engine. An incredible amount of polygons is possible to be used then. Additionally, the following features are supported:
  • Fullscreen anti aliasing
  • Vertical Syncronization
  • 3D sounds (.wav, .ogg, .mod, .it and more)
  • Fullscreen mode

Scripting Support, Events and Actions
To make your 3D scenes even more interactive, you can utilize CopperCube's simple click-only event/action system or even scripts and and influence every aspect of the whole scene.
  • CopperCube has a built-in Event/Action system. You can easily define actions which should happen (like playing a sound, opening a website, showing an item etc.) when an event happens (like the user clicked on an item or reached a certain area). No programming needed here.
  • When publishing as Windows .exe or Mac OS X .app, you can use Javascript, powered by the fast Mozilla Spidermonkey virtual machine.
  • When publishing as Flash .SWF, you can use ActionScript 3
  • When using the WebGL target, there is a complete JavaScript API available.

Game AI and first person shooter behaviors included

Wether you want to create simple 3D games or prototype your AAA title, CopperCube includes precreated game AI behaviors and actions, since CopperCube version 2. No need to program anything, just click your game characters and enemies together.
A custom high speed flash 3D Engine


When publishing your interactive 3D scene as Flash SWF file, CopperCube uses its own optimized 3D engine with the following features:
  • Highly optimized and ActionScript 3 based
  • Realtime Skeletal Animation with no joint or weight limit
  • Advanced features such as BillBoards, Skyboxes and 3D sounds
  • Supports real lightmaps
  • Adaptive precision to keep high frames per second
  • Accessible for scripting through Actionscript 3 interface
  • Uses the latest hardware 3D accelerated Stage 3D / Molehill API
  • Can also run on older Flash versions without hardware 3D.


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